Simon Kramer

Gameplay Programmer

About Me View my Resume

Souls-like Viking RPG

Built with Unreal's Gameplay Ability System. Features combo systems with animation canceling. Work in progress.

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Third Person Shooter

Weapon recoil system combining animation-based, camera-shake, and controlled camera movement. Uses a runtime rig to animate aiming and weapon holding. Based on TheKiwiCoder's tutorial series.

Team Projects

Four group projects at Futuregames, collaborating with artists, designers, and fellow programmers using Perforce.

View Selected on Itch

Action Stack

Plugin for Unreal Engine

Stack-based FSM

Originally developed by Carl Granberg for Unity/C#, ported and redesigned for Unreal Engine.

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Math Utilities

Plugin for Unreal Engine

Math Utilities

A modular C++ library for easing functions and geometric operations in Unreal Engine. Work in Progress.

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Snake Simulation

AI-driven snake simulation with A* pathfinding for autonomous navigation. Uses a linked list for tail segments. Includes a player-controlled mode.

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Technical Art

Laser Blast FX

Rigid body destruction simulation in Houdini—dynamic laser impacts triggering debris, particles, and smoke. Based on Steven Knipping's Applied Houdini series.

Photogrammetry

Head model created with single camera photogrammetry and retopologized in Wrap3. Facial rig based on the Facial Action Coding System (FACS).

Rigging

Character and mechanical rigging with a focus on clean deformations and proper skinning.